Scurry (2025)
Movie 2025 Luke Sparke

Scurry (2025)

4.7 /10
N/A Critics
1h 36m
Two strangers find themselves trapped underground when the city is attacked by a monstrous threat. Badly injured with limited resources they must navigate a treacherous, narrowing tunnel in hopes of finding an exit.

When Scurry came out on October 3, 2025, it arrived as a claustrophobic horror film with a simple but effective premise: two strangers trapped underground, hunted by something that shouldn’t exist. Director Luke Sparke, working with his independent production company Sparke Films alongside Umbrella Entertainment, created something that feels genuinely confined—a 96 minutes-minute descent into survival that doesn’t waste time with setup or exposition. You’re dropped into the nightmare immediately, and that directness is part of what makes the film work.

The film received a 4.7/10 rating from 29 votes, which tells you something important: this isn’t a crowd-pleaser in the traditional sense. But dismissing it based on those numbers would miss what Sparke was actually attempting. This is a film made on clearly limited resources—the kind of project that lives or dies based on creative problem-solving rather than budget. And in that context, the claustrophobic setting becomes a feature, not a limitation.

What makes Scurry significant comes down to execution within constraints. Sparke understood something fundamental about horror: the most terrifying thing isn’t always what you see, but what you can’t quite see in the darkness. The tunnels in this film are genuinely oppressive. They narrow as our characters move forward, physically embodying the compression of their options. There’s no room to run, nowhere to hide, and the thing chasing them knows the territory better than they do. It’s the kind of idea that sounds simple in pitch meetings but requires real discipline to pull off on screen.

Jamie Costa carries much of the film as one of the trapped strangers, and what’s interesting about the performance is its refusal to be conventionally heroic. This isn’t an action hero problem-solving his way out. Costa’s character is injured, scared, and running on fumes—which makes every moment of forward progress feel earned rather than inevitable. Emalia and Indianna Sparke round out the cast, and the dynamic between the survivors becomes as much a threat as the creature itself. When you’re trapped with limited air and dwindling resources, trust becomes a luxury you can’t afford.

The creative vision here is lean and purposeful:

  • Single location storytelling – The entire film essentially takes place in expanding/contracting tunnel systems, creating natural visual limitations that build claustrophobia
  • Practical horror – The threat is suggested more than shown, letting the audience’s imagination do the heavy lifting
  • Physical stakes – Injury and exhaustion are constant factors, not just obstacles to overcome with determination
  • Minimal dialogue – Long stretches of the film rely on sound design and breathing rather than exposition

What’s worth noting about the Australian production context is that Scurry arrived in a landscape where international horror films were increasingly getting attention. This wasn’t a studio tentpole or a streaming exclusive designed to generate headlines. It was a film made by people who understood how to tell a story when resources were limited, and that approach has a specific power.

The box office performance—not yet reported—likely won’t make headlines. The budget—undisclosed—was probably a fraction of what major studios spend on their mid-tier releases. But lasting significance in horror rarely correlates with opening weekend numbers. Scurry is the kind of film that finds its audience through word-of-mouth, that gets rewatched by people interested in how genre filmmakers solve problems creatively.

What Sparke brought to this project is a recognition that horror isn’t about spectacle—it’s about control. Control of perspective, control of information, control of pace. When you remove the ability to cut to a wider shot, when your characters can only move forward into narrowing darkness, the viewer becomes complicit in the descent. We’re not watching from safety; we’re trapped too. That’s the real achievement here.

The film’s legacy, if it develops one beyond initial release, will likely come from filmmakers who recognize what was accomplished here on the margins. In an industry obsessed with franchise potential and IP leverage, Scurry is a reminder that horror still thrives in the specific, the confined, the personal. It’s the kind of film that influences the next generation of independent horror makers far more than it influences studio decision-making.

Whether Scurry becomes the cult classic that critics discover years later, or remains a curiosity in horror circles, depends on who finds it and what they do with what they learned. But the film itself—that stripped-down, genuinely unpleasant descent into darkness—that’s already done its job. It exists as proof that you don’t need massive budgets or recognizable franchises to create something that sticks with you.

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