

The Bad Kids return for a new year at the Aguefort Adventuring Academy - filled with new challenges, new enemies, and new allies.

106 minutes
As summer nears its end, the Bad Kids attempt to take care of one last task.

161 minutes
The Bad Kids risk everything to get rid of the Night Yorb once and for all.

123 minutes
The Bad Kids start their first day of junior year at Aguefort Adventuring Academy

163 minutes
The Bad Kids realize how much work they'll be balancing this year. Adaine gets a job.

122 minutes
The Bad Kids arrive at the astral mall to save Cassandra from a mysterious danger.

119 minutes
The party at Seacaster Manor is raging as new mysteries are uncovered.

138 minutes
The Bad Kids try to balance school, popularity, extracurriculars, and the growing mystery.

123 minutes
The Bad Kids attend the Frostyfaire Folk Festival and contend against machines gone haywire.

102 minutes
The Bad Kids enter the Vulture Dimension - and try to solve the ultimate riddle.

138 minutes
Junior year continues to challenge the Bad Kids as winter break approaches.

182 minutes
The Bad Kids and their families head to Fallinel for the holiday season.

92 minutes
The Bad Kids find themselves in a strange version of Mordred Manor, with an old friend and their stark father.

107 minutes
The Bad Kids travel across planes to delve deeper into the mystery of the forgotten god.

133 minutes
The Bad Kids hit an academic rough patch that could threaten everything.

153 minutes
The Bad Kids face down the ultimate test of their academic careers.

101 minutes
The pasts of the Rat Grinders comes into focus.

189 minutes
The Bad Kids uncover the hidden truth behind the mysteries of junior year.

116 minutes
It's election night - and Fabian's party is taking off.

128 minutes
The Bad Kids fight the creation of a new god - and try to certify election results.

180 minutes
The Bad Kids' junior year comes to a climactic end.