GOAT (2026)
Movie 2026 Tyree Dillihay

GOAT (2026)

N/A /10
N/A Critics
1h 40m
Will, a small goat with big dreams, gets a once-in-a-lifetime shot to join the pros and play roarball – a high-intensity, co-ed, full-contact sport dominated by the fastest, fiercest animals in the world. Will's new teammates aren't thrilled about having a little goat on their roster, but Will is determined to revolutionize the sport and prove once and for all that 'smalls can ball'! He has to do something he has never done before.

There’s something genuinely exciting happening with GOAT, the animated sports comedy that’s scheduled to arrive on February 11, 2026. This isn’t just another family film trying to capitalize on the animation boom—it’s a project that feels like it’s arriving at exactly the right cultural moment, when audiences are hungry for stories that celebrate the underdog and remind us that size doesn’t determine dreams.

What’s generating buzz around this film is deceptively simple on the surface: a small goat with enormous aspirations gets the chance to compete in roarball, a high-intensity, co-ed, full-contact sport. But the real intrigue lies in the creative team assembled to bring this vision to life.

Director Tyree Dillihay is steering this ship, and that matters more than you might initially think. Animation directing requires a specific kind of vision—the ability to orchestrate dozens of departments while maintaining a cohesive creative voice.

Dillihay’s involvement signals that Sony Pictures Animation, alongside partners like Unanimous Media, Modern Magic, and Sony Pictures Imageworks, are betting on fresh creative leadership to craft something distinctive.

The voice cast is where this project really starts to sparkle. You’ve got Caleb McLaughlin, who audiences know from his work on Stranger Things, stepping into the lead role. Then there’s Gabrielle Union and Jenifer Lewis—two powerhouse performers with the charisma and comedic timing to elevate material. These aren’t phoned-in voice acting gigs; this is serious talent committed to bringing dimensional characters to life.

“You’re never too small to dream big.” That tagline isn’t just marketing copy—it’s the thematic heart of what this film appears to be exploring.

What makes GOAT particularly interesting is how it sits at the intersection of several important conversations in family entertainment:

  • Representation in sports narratives — centering a story around an unlikely protagonist who doesn’t fit traditional molds
  • Gender dynamics in athletics — roarball is described as co-ed, which suggests the film is engaging with modern conversations about sports inclusivity
  • Aspirational storytelling without toxicity — celebrating ambition while hopefully avoiding the “grind culture” messaging that can poison sports films
  • Comedy for families, not just kids — the presence of Gabrielle Union and Jenifer Lewis suggests humor that works across age groups

The runtime clocks in at just under 1 hour and 40 minutes, which is smartly calibrated. Animation requires precision in pacing; too long and you lose the younger audience members, too short and the story feels rushed. This sweet spot suggests confidence in the narrative structure.

Now, it’s worth acknowledging the elephant in the room: GOAT currently holds a 0.0/10 rating on IMDb, but that’s not a sign of failure—it’s simply a reflection of its pre-release status. No votes have been cast yet because the film hasn’t reached audiences.

This is anticipation territory, the space where critics and audiences alike are forming expectations and building excitement for February 11, 2026. In some ways, a blank slate rating is a gift; there’s room for this film to surprise us.

What’s particularly clever about the production is the studio lineup behind it. Columbia Pictures and Sony Pictures Animation have the distribution muscle to get this film in front of massive audiences worldwide. But the involvement of Unanimous Media and Modern Magic signals that this isn’t a corporate-by-committee project. These are production companies with track records of bringing distinctive voices to the screen.

There’s a broader context to consider here as well. Animation in 2026 will be more competitive than ever, but sports-themed animated films have proven surprisingly durable.

The genre combines kinetic action sequences that animation handles beautifully with humor that transcends age demographics. GOAT appears positioned to tap into that vein while bringing something fresh—a story about an athlete from the margins rather than a member of the establishment.

The creative ambition on display is worth highlighting. Bringing roarball to life requires world-building. The animators at Sony Pictures Imageworks will need to establish the rules of this sport, create compelling action sequences, and make audiences care about the stakes. That’s substantive work, not just rendering cute animals on screen.

Here’s what ultimately matters about GOAT as it heads toward its 2026 release:

  1. It represents betting on original IP in an industry increasingly dominated by sequels and franchises
  2. It gathers genuinely talented performers willing to invest in voice work that demands nuance and commitment
  3. It tackles themes—ambition, inclusion, self-doubt, determination—that resonate across generations
  4. It demonstrates that animation can tell sports stories with the same dramatic weight as live-action, just with more creative freedom

This is a film worth keeping on your radar as we approach early 2026. Whether GOAT becomes a cultural phenomenon or a solid family entertainment depends on execution, but the foundation—the concept, the talent, the production values—is undeniably sound. Sometimes that’s enough to get excited about.

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