So, let’s talk about Earth Must Die, because this is one of those upcoming titles that’s been quietly building momentum, and I genuinely think it deserves way more attention than it’s currently getting. Scheduled to hit PC on January 27th, 2026, this game is shaping up to be something genuinely special in a genre that doesn’t always get the love it deserves.
Here’s the thing that immediately grabbed me: this is coming from Size Five Games, the creative minds behind Lair of the Clockwork God. If you’ve played that game, you already know these developers have a talent for blending sharp writing, clever design, and genuine humor into something that feels fresh. Earth Must Die is their next big swing, and from what’s been showcased so far, it’s aiming for something boldly different.
Let me break down what’s making this game so anticipated:
- A stellar British comedy cast – The voice acting lineup is genuinely impressive, featuring a dispatch-like ensemble of comedy talent that’s going to inject real personality into every interaction
- The novel “no touching” mechanic – This isn’t your standard point-and-click adventure where you’re collecting random objects and jamming them into solutions. The design philosophy here is deliberately constrained in interesting ways
- Dark humor with substance – The premise of playing as the antagonist, of embracing the role of the “bad guy,” gives the whole experience a refreshing perspective
- A buffoon protagonist – Playing as a bumbling leader in a world on the brink of collapse creates immediate comedic potential
The core appeal here is that Earth Must Die is positioning itself as a point-and-click adventure that respects your intelligence. Rather than falling back on tired adventure game tropes, it’s asking “what if we did this differently?” That’s the kind of design philosophy that gets me genuinely excited about a game months before release.
“Why being the bad guy has never felt this good” – and that tagline really does capture something essential about what No More Robots is going for here
What’s particularly interesting is how Earth Must Die fits into the broader gaming landscape right now. We’re in an era where indie developers are absolutely crushing it with narrative-driven experiences, but point-and-click adventures feel like they’ve been somewhat sidelined. This game is set to reclaim some space for that genre, proving that there’s still plenty of room for clever, character-driven storytelling in interactive form. The fact that it’s coming to PC on January 27th, 2026 feels like perfect timing—right when we need something genuinely different.
The creative vision from Size Five Games seems to be anchored in smart writing above all else. This isn’t a game that’s trying to dazzle you with cutting-edge graphics or complex systems. Instead, it’s betting everything on dialogue, character work, and the kind of humor that makes you genuinely laugh out loud. That’s a bold move, and it’s one that separates truly memorable games from forgettable ones.
What’s also worth noting: the game currently sits at a 0.0/10 rating on various databases, but that’s simply because it hasn’t released yet. There are no user reviews to speak of. What we do have are early impressions from press and industry observers, and those have been consistently positive. People are genuinely excited about what Size Five Games is creating here.
- The writing stands out as the primary draw – Everything else serves the story and character work
- The design constraints force creativity – The “no touching” mechanic means puzzle solutions have to be more inventive
- The comedic voice cast elevates everything – Professional actors bringing their A-game to the dialogue
- The premise resonates – Playing as the villain in a collapsing world has narrative legs
- The genre focus creates anticipation – Point-and-click adventures are due for a renaissance
The conversation this game will spark is genuinely worth anticipating. In an industry obsessed with AAA spectacle and live service mechanics, Earth Must Die is a reminder that sometimes the most engaging experiences come from smaller studios with a clear creative vision. Size Five Games has already proven they understand how to craft meaningful interactive narratives—Lair of the Clockwork God was brilliant—and this next project seems to be pushing those skills even further.
I think what’s going to stick with people about Earth Must Die is how it demonstrates that adventure games don’t need to be museum pieces. They can be vibrant, current, and hilarious while still respecting the player’s time and intelligence. It’s the kind of game that reminds us why we fell in love with this medium in the first place: the ability to tell stories in ways that only interactive media can achieve.
Mark January 27th on your calendar. Earth Must Die is going to be absolutely worth your time.















